It came from the Blog: We flamed the Eastern Kingdoms

The Eastern Kingdoms were flamed and we had fun doing it. Our It came from the Blog event last Saturday was actually two events: an all levels event followed by a mounted/flightpathed event. Many players took my advice and created Death Knights, giving the lowbies plenty of protection for the run through dangerous territories. Mike Schramm, Allison Robert and Daniel Whitcomb all joined in on the fun.

The lowbie event honored all of the flames from Falconwing Square to Hammerfall, with a couple of desecrations on the side. The mounted event took to the flightpaths and completed the Flame Keeper of Eastern Kingdoms achievement. I also got the unofficial achievement for running into every fence along the way. Running + typing = hard.

A pictorial journal of our fun is in the gallery below. And I used the wow.com addon to upload my activity for the event. I wish I had used the in-game blog feature to annotate it, but I will next time. If you use the addon to upload your It came from the Blog activity, it will show up in the guild log as well.

I’m thinking of trying video for future events. Maybe Turpster can give me some pointers. Allison does a good job with her videos, too. Would you watch It came from the Blog videos?

Patch 3.2: Tier 9 set bonuses changed in new PTR build

The Patch 3.2 PTR has been updated to a new build, and the set bonuses for many Tier 9 sets have been changed or updated. In the update, they made the priest set bonuses not terrible! And the updated Elemental shaman ones aren’t terrible now either!

I guess the feedback from the threads Ghostcrawler posted has been going to good use. But don’t forget — if you’re still unsatisfied, say so on the proper forums and make your voice heard.

Otherwise, check ‘em out below! Thanks to WOTLKWiki.info for mining these so quickly.


Priest

Priest T9 Healing 2P Bonus - Increases the healing done by your Prayer of Mending spell by 20%.
Priest T9 Healing 4P Bonus - Increases the shield from your Divine Aegis and the instant healing from your Empowered Renew by 10%.

 

Shaman

Shaman T9 Enhancement 2P Bonus - Adds an additional 3% chance to trigger your Static Shock talent.
Shaman T9 Enhancement 4P Bonus - Increases the damage done by your Earth Shock, Flame Shock, and Frost Shock spells by 25%.
Shaman T9 Elemental 2P Bonus - Increases the duration of your Flame Shock spell by 9.0 sec.
Shaman T9 Elemental 4P Bonus - Increases the damage done by your Lava Burst spell by 20%.

Druid

Druid T9 Feral 4P Bonus - Reduces the cooldown on Barkskin by -12.0 sec and increases the critical strike chance of Rip and Ferocious Bite by 5%.
Druid T9 Balance 4P Bonus - Increases the critical strike chance of your Starfire and Wrath spells by 3%.

Hunter

Hunter T9 2P Bonus - The damage done by your Serpent Sting ability can now be critical strikes.
Hunter T9 4P Bonus - Each time you hit with a ranged attack, you have a chance to grant your pet 600 attack power for 15 sec.

Mage

Mage T9 2P Bonus - Increases the armor you gain from Ice Armor by 20%, the mana regeneration you gain from Mage Armor by 10%, and converts an additional 15% of your spirit into critical strike rating when Molten Armor is active. Down from 25% spirit.
Mage T9 4P Bonus - Increases the critical strike chance of your Fireball, Frostbolt, Frostfire Bolt, Arcane Missiles, and Arcane Blast spells by 5%. Arcane Missiles added.

Paladin

Paladin T9 Tank 2P Bonus - Decreases the cooldown on your Hand of Reckoning ability by -2.0 sec.
Paladin T9 Tank 4P Bonus - Decreases the cooldown on your Divine Protection ability and reduces the duration of Forbearance by -30.0 sec.
Paladin T9 Holy 4P Bonus - Increases the heal over time effect from Flash of Light in conjunction with Sacred Shield by 100%.
Paladin T9 Holy Relic - Each time you cast Holy Light, you have a chance to gain 234 spell power for 15 sec. Down from 20 sec.

Warlock

Warlock T9 4P Bonus - Increases the damage done by your Immolate, Corruption, and Unstable Affliction spells by 10%.

Warrior

Warrior T9 Melee 4P Bonus - Increases the critical strike chance of your Slam and Heroic Strike abilities by 5%.
Warrior T9 Tank 2P Bonus - Decreases the cooldown on your Taunt ability by -2.0 sec.
Warrior T9 Tank 4P Bonus - Decreases the cooldown on your Shield Block ability by -10.0 sec

Preparing for BlizzCon: Getting there by car or rail

BlizzCon approaches! Preparing for BlizzCon is your regular source for tips on how best to prepare for Blizzard’s gaming extravaganza.

On Friday, we talked about getting to BlizzCon by air. Until teleportation technology is invented (and not deadly) or “The Big One” hits causing Anaheim to become coastal, the only other two ways to get to BlizzCon are by train or car. (Edit: Ok, there is the bus, but yeah, ugh. AishaLove is right. I can’t recommend it.)

Trains: Anaheim is a stop on the Pacific Surfliner route. Amtrak can be pricey, but with a membership in AAA and a watchful eye on their specials, you may be able to come up with a price that is comparable to flying. The train stop is just down the road from the Anaheim Convention Center and is close to most of the hotels. Of course, trains take much longer than planes, but the trip can be part of your vacation fun.

Automobiles: The Anaheim Convention Center is right off the I-5, near the Harbor Boulevard exit. You all know how to use Google Maps or your favorite mapping program to find the best directions. If you are thinking of renting a car or making a long road trip, gas prices will probably continue to go up throughout the summer, so you need to calculate mileage and worst case gas costs into your budgeting. Also, be aware that the greater Los Angeles area has ridiculously long and stressful rush hours. Try to avoid arrival into town during the hours of 7am to 9am and 4pm to 7pm. When there are accidents, expect those hours to expand and the freeways to turn into parking lots. AM radio has a few stations that keep you up to date on traffic and this traffic site is invaluable to check when you are getting close, if you have the technology.

Anaheim is a pretty safe place to be, but there are many pockets of nastiness in L.A. proper. Getting off the freeway in a place you don’t know is not recommended. If you can avoid the city altogether in your trip, it would be best for your stress level and your personal safety.

The OverAchiever: Guide to Midsummer Fire Festival achievements

It’s that time of year again, folks. Frankly, I’m glad to be back in the realm of more reasonable and just plain fun holiday achievements, because I hated School of Hard Knocks, and wound up giving up and quitting the achievement after hours of fruitless battleground deaths. Fortunately, the Fire Festival has a lot less potential to drive you to the nuthouse, and a lot more potential to grant experience, gold, and cool items. From what I’ve seen, Blizzard hasn’t changed the holiday since its 2008 incarnation, which is actually a good thing in a number of ways because last year’s revamped and expanded Fire Festival was great.

A note on eligibility: your character will need to be at least 50 to hand in the items needed for King of the Fire Festival, and at least 65 to get the higher-level quests necessary for killing Lord Ahune in Slave Pens. With that said, we still recommend that lower-level characters participate, because you’ll wind up with a ton of experience and gold even if you can’t complete the meta-achievement.

Should you complete the meta, you will be awarded the “Flame Keeper” title. I’ve listed all of the required achievements in the order I think will be easiest/fastest for the average player to do.

Gallery: Midsummer Fire Festival

Burning Blossom LootRibbon DancingTorch TossingA Thief's Reward

The Fires of Azeroth

This is actually a meta-within-a-meta achievement as it encompasses Flame Keeper of the Eastern Kingdoms, Flame Keeper of Kalimdor, and Flame Keeper of Outland. It requires a lot of legwork and travel time, but should be easily doable for any 60+ character with a full set of flight paths. If you don’t have a full set of flight paths, well, now would be a great time to get them; most fires are within a few seconds’ walk of a flightmaster. For all new players, in order to “honor” or “desecrate” a fire, all you need to do is right-click on it.

Big thanks are due here to Wowwiki, which very helpfully had a set of coordinates for each fire. The sites for honoring flames aren’t the same for the Alliance and the Horde, so I’ve split them up for separate notation below (but — as you’ll note from the achievement following this one — you still need to know about the other factions’ fires in order to complete Flame Keeper):

Alliance — Flame Keeper of the Eastern Kingdoms
: There are 14 Alliance fires in the Eastern kingdoms, located in:

  • Arathi Highlands — Refuge Point at 50,44
  • Blasted Lands — Nethergarde Keep at 58,17
  • Burning Steppes — Morgan’s Vigil at 81,63
  • Dun Morogh — Kharanos at 46,47
  • Duskwood — Darkshire at 73,54
  • Elwynn Forest — Goldshire at 43,63
  • Hillsbrad Foothills — Southshore at 50,47
  • Loch Modan — Thelsamar at 32,40
  • Redridge Mountains — Lakeshire at 26,60
  • Stranglethorn Vale — Booty Bay at 33,74
  • The Hinterlands — Aerie Peak at 14,50
  • Wetlands — Menethil Harbor at 13,47
  • Western Plaguelands — Chillwind Camp at 43,82
  • Westfall –Sentinel Hill at 55,52

Alliance — Flame Keeper of Kalimdor: There are 11 Alliance fires in Kalimdor, located in:

  • Ashenvale — Astranaar at 37,54
  • Azuremyst Isle — Azure Watch at 44,52
  • Bloodmyst Isle — Blood Watch at 55,67
  • Darkshore — Auberdine at 37,45
  • Desolace — Nijel’s Point at 65,17
  • Dustwallow Marsh — Theramore at 61,39
  • Feralas — Feathermoon Stronghold at 28,43
  • Silithus –Cenarion Hold at 55,35
  • Tanaris — Gadgetzan at 52,28
  • Teldrassil — Dolanaar at 54,60
  • Winterspring — Everlook at 62,35

Alliance — Flame Keeper of Outland: There are 7 Alliance fires in Outland, located in:

  • Blade’s Edge Mountains — Sylvanaar at 41,65
  • Hellfire Peninsula — Honor Hold at 62,58
  • Nagrand — Telaar at 50,70
  • Netherstorm — Area 52 at 31,62
  • Shadowmoon Valley — Wildhammer Stronghold at 40,54
  • Terokkar Forest — Allerian Stronghold at 54,56
  • Zangarmarsh — Telredor at 69,52

Horde — Flame Keeper of the Eastern Kingdoms: There are 11 Horde fires in the Eastern Kingdoms, located in:

  • Arathi Highlands — Hammerfall at 73,41
  • Badlands — Kargath at 4,50
  • Burning Steppes — Flaming Crest at 61,30
  • Eversong Woods — Falconwing Square at 46,50
  • Ghostlands — Tranquillien at 47,26
  • Hillsbrad Foothills — Tarren Mill at 58,25
  • Silverpine Forest — The Sepulcher at 50,39
  • Stranglethorn Vale — Booty Bay at 33,74
  • Swamp of Sorrows — Stonard at 46,45
  • The Hinterlands — Revantusk Village at 76,74
  • Tirisfal Glades — Brill at 57,52

Horde — Flame Keeper of Kalimdor: There are 12 Horde fires in Kalimdor, located in:

  • Ashenvale — Splintertree Post at 69,69
  • Desolace — Shadowprey Village at 26,77
  • Durotar — Razor Hill at 51,46
  • Dustwallow Marsh — Brackenwall Village at 33,31
  • Feralas — Camp Mojache at 72,47
  • Mulgore — Bloodhoof Village at 53,60
  • Silithus — Cenarion Hold at 46,43
  • Stonetalon Mountains — Sunrock Retreat at 50,60
  • Tanaris — Gadgetzan at 49,28
  • The Barrens — Crossroads at 51,26
  • Thousand Needles — Freewind Post at 41,52
  • Winterspring — Everlook at 59,35

Horde — Flame Keeper of Outland: There are 7 Horde fires in Outland, located in:

  • Blade’s Edge Mountains — Thunderlord Stronghold at 50,58
  • Hellfire Peninsula — Thrallmar at 57,42
  • Nagrand — Garadar at 51,34
  • Netherstorm — Area 52 at 32,68
  • Shadowmoon Valley - Shadowmoon Village at 33,31
  • Terokkar Forest — Stonebreaker Hold at 52,43
  • Zangarmarsh — Zabra’jin at 36,52

Desecration of the Alliance or Desecration of the Horde

See all those fires I just listed above? Namely, the ones that don’t belong to your faction? You get to visit them anyway! Again, this is a lot of legwork, but for most zones you should be able to honor your faction’s fire and desecrate the opposing faction’s, then simply move on the next zone.

Please note that even on a PvE server you will get flagged by desecrating the other factions’ fires, so if you’re not overly fond of world PvP, you’ll probably want to try this during a slow period (or, better yet, with a group). That said, if my experience is any indication, enemy players will usually leave you alone in the smaller townships and villages because they’re occupied getting their own achievements. Enjoy it while it lasts, because after that you get to do –

Ghostcrawler talks about 3.2 Hunter changes

I don’t know about you, but with all these announcements about the 3.2 Patch being released. I have been sitting idly by gnawing at the bit and tempted to shout out, “Ghostcrawler! What are you going to do about us Hunters! Show us some love already!”

Well it seems that our favorite Lead Systems Designer must have had the same thought as he posted up some insights over on the Official Forums in the Hunter’s Questions and Commentary thread.

In typical Ghostcrawler style we get no promises (I guess that pony is still not happening. Sorry Eliah.). But we do get some pretty interesting insights on what the Blizzard development team is considering to do to fix some very common complaints.

  • Ammo costs
  • Pet scaling
  • Crowd control and trapping

Read on for more details.

Addressing the question of the ever growing and the ongoing expense of ammo for Hunters. Ghostcrawler simply stated, “We agree with the comments that ammo costs have gotten too high. It was acceptable when hunters realistically did not die as often, and thus didn’t have high repair bills. But it has gotten too high now.” Maybe we can finally see some of those ammo changes that never made it into 3.1.

Hunters often feel that Blizzard is ignoring our pets. This doesn’t seem to be the case sometime in the futurein 3.2. Ghostcrawler talks a bit more about pet scaling. Discussing how changes need to happen because hunters are starting to stack specific stats (e.g. Attack Power over Critical Strike Rating) just to improve pet damage.

Finally, one of the biggest complaints about Hunters is how our ability to do stellar crowd control has gone the way of the dodo with the release of Wrath of The Lich King.

Good news Hunters! The development team feels the same way. Ghostcrawler put it this way, “But we did design the hunter around having potent CC, and we don’t think their CC feels scary any longer. Traps are probably in most need of some attention here. ”

And at the end of it all, Ghostcrawler gave us his ever present tease and hinted at more news going forward at the Hunter Class Q&A sometime in the future.

I know it’s not a pony, but man I’m actually excited about what might be happening in the future 3.2 now. What about you?

(edited: as pointed out by some of our commenters, I went back a reread the original post. It does seem that Ghostcrawler does not commit a specific release for the changes. I guess I got a bit overly excited with this tidbit of news.)

All the World’s a Stage: The core layer

This week’s edition of All the World’s a Stage concludes a three-part series on the layers of social interaction in roleplaying. Next week we will continue looking at how to roleplay one’s professions.

Good friends are stars in the sky of life, and especially as roleplayers, friends are absolutely essential to our hobby – our whole reason for playing WoW involves creative social interactions. Even if you never really know who a roleplaying partner is in real life, just roleplaying with him or her for a few minutes can create a memorable experience.

Previously, we discussed how to roleplay when you first meet someone, as well as what to do once you’ve gotten to know them a bit more. The key in each case is remembering that roleplaying is a social experience first, and a creative one second – your character must conform to the rules of good socialization before he or she can succeed creatively. Even though at first this seems more limiting, in the end it will be more liberating, because through sociable characters, you can collaboratively create stories and experiences in a way that no other form of storytelling can.

In fact, the closer you become to your group of friends, the more the possibilities bloom. The core concept characterizations you used to use to entertain strangers are still useful, but here they can take on a deeper meaning. You still listen to your friends and adapt your own character to theirs, but now they will listen to you, and adapt their characters to yours. The closer your friendships are, the more your exploration and creativity are truly mutual and cooperative, and the more you can try out new things that you’ve never done before.

How do I roleplay? Let me count the ways…

Whereas previously you were adapting basic things about your character, filling in blanks in his or her personality, backstory, and so on, now you start really exploring the details that make him or her special for you. Only after interacting with people that you have come to appreciate can your character really take on the feeling of an interesting person whose story you enjoy, like a longtime friend in itself, who has shared a lot of interesting experiences with you.

Most people roleplay with friends through a series of natural twists and turns that would come up in any intelligent being’s life. These stories tend to be something like you might expect if you could see a TV show called “Personal Lives of Azeroth’s Heroes,” in that the stories you play out while roleplaying are less focused on the actual heroic exploits themselves, and instead deal with the relationships, feelings, attitudes, philosophies and all the other aspects of life that our characters would have, with the heroic, monster-fighting elements squarely in the background. The actual course of events is entirely unpredictable and can either be wonderful or boring, depending on the matching of your characters. They might be as simple as getting together and having a social party, or they may be as complicated as helping one another deal with serious problems that affect the way you each understand the purpose of your lives.

A common theme is romance. This is something some roleplayers will find enjoyable, while others will cringe in horror at the very thought of it. In fact, one of the harshest criticisms that old and burnt out roleplayers complain of is that roleplaying devolves into some sort of romance all too often. It may be interesting the first time, or even second time, but after some time it gets boring.

I confess, although I’m not at all burnt out on roleplaying, I no longer have any interest in getting my characters into any romantic entanglements. Some time ago, it felt interesting to see my character go through the ups and downs of a relationship in a way I never had in real life. I would even say that such roleplaying helped me to a certain degree later on when I got married, because it helped me understand that even though someone’s attitudes and life experiences may be very different from my own, I can still put myself in their shoes and understand it. But now, I have plenty enough of romance in my real life that playing around with it in a roleplaying seems less interesting, and in any case I’m ready to move on and explore all sorts of other stories.

Dangerous associations

Some people like to put together more complicated storylines involving some degree of plot-driven adventure. One of the characters may be possessed by a demon, have some important items mysteriously stolen, or even get mixed up with an engineering experiment and accidentally summon their evil twin from a parallel dimension. All these things do have some basis in Warcaft lore, but to the general roleplaying public, they may seem cliche, unbelievable, and worst of all, Mary-Sueish!

However, in a small group of close friends, you may find that people are eager for some actual plot, and so they are open-minded enough to try it and see if they can possibly find something new in such a story. Even if the story doesn’t exactly turn out to be a marvelous gem of English literature, it may still serve to let everyone involved have a good time. All this is great if that’s the type of story you and your friends want to tell, but it’s important to remember that people around you are not necessarily going to understand. They may assume you are just a bunch Mary Sues telling immature stories together.

One time after I just recently joined a new roleplaying guild, I was roleplaying with one of the senior guildmates for a while when another guildmate logged on and came to join us. The two of them immediately started talking with one another as if they had known each other for a long time, and their conversation gradually turned towards their ancient history together. It turned out that one of them was secretly a dragon in disguise as a blood elf but for some reason had been greatly reduced in his powers and could not return to his dragon form. Of course, my Mary Sue Alarm started ringing bells, but then I thought about it and I told myself: I’m new to this group – they already trust each other, and this is the story they want to tell. Who am I to decide that it’s not okay for him to be a dragon in secret? To me the key here is “secret” – it’s better in such situations to keep such things between close friends in the Core layer of roleplaying social interaction, because people on the outside (like me in this situation) can easily have trouble understanding it in the same way the close friends do.

In short, with a group of trusted friends you have the most possibilities and opportunities for roleplaying, but you also have to be careful not to overstep the bounds of what your friends are comfortable with, as well as what other people who are not yet really part your inner circle. If you really trust someone, you can even get into organizing events with them, perhaps even a wedding if you like them that much!

Around Azeroth: Cruising for a bruising


Hey! You! Scarlet Crusade girl! Take a look over here. That’s right. Look at what I did to your pal with my mighty wand. This small stick of cedar and glass will be the doom of all who inhabit this chapel. Look upon me and … oh. That’s kind of a big sword. A big, sharp sword. How can you even lift it? So anyway, I’m here to make a donation to your fine ministry. Would all my gold be sufficient? Okay, I’m just going to drop it on the floor and take off. I … uh … left my kitchen on fire. Have a nice day!

(Thanks to Anthony for the screenshot! He adds that his mage massacred the Scarlets while leveling his wand skill to 400.)

Do you have any unusual, beautiful or interesting World of Warcraft images that are just collecting dust in your screenshots folder? We’d love to see them on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@gmail.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!

Remember to include your player name, server and/or guild if you want it mentioned. Please include the word “Azeroth” in your post so it does not get swept into the spam bin. We strongly prefer full screen shots without the UI showing — use alt-Z to remove it. Please, no more battleground scoreboards, gold seller ads, or pictures of the Ninja Turtles in Dalaran.

Maintenance continues, restarts for many realms [UPDATED]

Rolling restarts are currently in progress on many realms, apparently to address a talent issue that cropped up with patch 3.1.3. These restarts shouldn’t take more than 2 hours across the board. Meaning that your server shouldn’t be down for very long at all, because that two hour window is for the entire process. The battlegroups being hit with these restarts are:

  • Ruin
  • Vindication
  • Rampage
  • Shadowburn
  • Stormstrike
  • Nightfall
  • Whirlwind
  • Emberstorm
  • Retaliation

We’re not sure if this will mean the end of today’s maintenance woes, but we can hope.

Update: They’re still working on getting the downed realms into working order, but don’t currently have an ETA. They say an update will come soon.

Sea Turtle irregularities

Crygil’s been getting to the bottom of the sea — sea turtle, that is (sorry about that one). Some players wondered if it’s getting picked up in just Northrend pools or all over Northrend waters, but as we originally told you in our guide to getting one of the game’s coolest new mounts, it is supposed to come only from fishing in pools in Northrend. People are reporting it appearing from elsewhere, but straight from Blizzard’s blue text, that’s where it’s supposed to come from.

As for when you’ll get it, that we don’t know — all we know so far about droprates is that it’s “extremely rare,” which is about as rare as items in Azeroth get. We’ve heard from quite a few people who’ve gotten it already, but for any given catch, the chance is really, really small that you’ll pull up a mount along with your fish. Still, it’s not impossible, and especially if you’re leveling fishing (which you should be – it’s lots of fun nowadays), it’s definitely something to keep your eyes open for.

Blizz wants your class questions

Blizzard gets more and more communicative every week recently. I love it. They recently announced that they’re seeking questions for a community question and answer series, with a separate thread for each class. They’ll be going through the class threads in order, answering questions and generally being awesome (one hopes). Afterwards everything will be gathered into one big blue pile of answers and presented to the community.

Nethaera is going to be the organizer of this little event, it seems. She warns us that it is “probably going to be a couple of weeks” before we start getting answers, because they want to give sufficient time for WoW players around the world to get their questions in. She also says she’s going to try to get “the most prominent questions” answered, as well as questions that have been around for a long time without being addressed.

This is a great time to get your class questions and concerns addressed, so if you have anything you’ve always wanted to ask a dev, go find the Q&A thread for your class (in your class forum) and post away.